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Rende Crow
The Dingus Coalition Gatekeepers Universe
7
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Posted - 2015.07.26 16:49:24 -
[1] - Quote
I thought I would chime in with my 2 cents on the topic:
I personally think it is pretty ridiculous that someone using a cloak can grief dozens of players at once by making everyone dock up in null space and effectively shutting down a system with absolutely no counter.
I do however also believe that a cloak should be somewhat safe and hard to find, but I think it is ridiculous that as designed now there is no way to interact with a cloaked player. A cloak should not be indefinitely safe. It should fall off or weaken after a while.
Simply put, the game currently allows one player to grief dozens of players indefinitely with no counter. If you can't see the game design problem with that, then you are probably part of the problem...
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Rende Crow
The Dingus Coalition Gatekeepers Universe
7
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Posted - 2015.07.26 19:32:26 -
[2] - Quote
Mike Voidstar wrote:It's not griefing. It's just not balanced because they remain immune to player disruption of their activities.
If being afk for days at a time in a cloaked ship to keep people ratting in null sec to afraid to undock and rat is not griefing, then I would be curious to see what you count as griefing....
EDIT: though I do agree with you that it is not balanced.... at the very least!  |

Rende Crow
The Dingus Coalition Gatekeepers Universe
7
|
Posted - 2015.07.29 16:24:39 -
[3] - Quote
Arya Regnar wrote:Nullbears still cry over the lack of complete 100% safetly I see...
They always dock up when you enter local and the only counter to that is cloaky camping.
You cant have counter to both unless you also fix local.
Lets see..... At the very least I am out ratting in a 600 million isk ship and have another 200 million of implants installed. You, the pvper, have no implants installed and a 10 million isk ship. The risk vs reward of fighting you is simply not worth it. Best case I get a 10 million kill mail, worst case I lose almost a billion. Since we all know you probably have another ten friends waiting to jump into the system and kill me, that worst case scenario happens the majority of the time if I fight you.
Of course I am going to dock up! But you have a counter to that! You can catch me before I do. I on the other hand have no counter to getting you out of cloak. |

Rende Crow
The Dingus Coalition Gatekeepers Universe
7
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Posted - 2015.07.29 22:03:25 -
[4] - Quote
Nikk Narrel wrote:Gilgamesh BoShudda wrote:Give cloaks a cycle time. Say 5, 10, 15 minutes or whatever. Then give them a cool-down, 1 or 2 minutes, something like that. That would allow players to effectively but somewhat challengingly be able to hunt ships while cloaked. It would make afk cloaking very difficult as during the cool-down timer the ship would be vulnerable to probing. You could even make it so fitting a cloak to your ship makes it easier to scan you down. I want to say that you have good intentions. Your idea would make cloaks a liability whenever they were fitted. Between existing penalties and benefits made meaningless by timers and ease of scanning, guerrilla warfare dependent on cloaks would be thoroughly compromised. Try to consider, that cloaks must still be a desirable path for gameplay after any changes. Your idea makes them effectively worthless.
You got to be kidding me! How would a short CD period on cloaking make it worthless?
Lets say you are scanable once every 30 minutes. You can still sit around in cloak and scan down things, you can still gather local intel, and you can still harass the people who are ratting by making them dock up. Then once every 30 minutes when your cloak falls off all you would have to do is warp around the solar system a few times and it is pretty unlikely that they won't catch you before you re-engage the cloak. However it at least gives people a chance to counter the cloak harassment.
The ONLY game style a short CD would make worthless is AFK harassing. Players would no longer be able to park a ship in a null sec ratting area and keep all the ratters docked up for days at a time. And lets be honest here, an afk player is not a threat, BUT... how do the ratters in their billion isk ships know that cloaked player is truly afk? They don't. And that is how AFK cloaked players keep ratters docked up for days.
I agree 100% that this is a sandbox game and that there are very few rules.... but... I feel that it should not be valid gameplay to harass active players while being AFK from the game. I really think that is griefing. |

Rende Crow
The Dingus Coalition Gatekeepers Universe
7
|
Posted - 2015.07.29 23:51:30 -
[5] - Quote
All I am trying to say is that it is bad game design that an inactive player can sit cloaked afk for days at a time and harass active players. Maybe cloaking is not the problem. Maybe they just need to add a logout timer to the game that boots people after an hour of no activity. |

Rende Crow
The Dingus Coalition Gatekeepers Universe
7
|
Posted - 2015.07.30 06:13:28 -
[6] - Quote
Teckos Pech wrote:
1. It is not harassment, at least not in the sense of the rules.
1. It is most certainly harassment. Sitting in a cloaked ship makes people who are ratting dock up 99% of the time and refuse to undock. Sitting in a cloaked ship for days usually prevents ratting for days. It is griefing. Just because CCP does not acknowledge the harassment does not make it any less true.
Teckos Pech wrote: 2. You are only aware of the presence of the cloaked player because of one thing and one thing only. 3. Change that one thing in the right way and AFK cloaking disappears. 4. No need for a log out timer.
Local chat is not the problem. Get rid of it, and everyone will find some other way to know the instant an unfriendly player enters the system. Everyone will still dock up, and you will still sit in the system forever in an afk cloaked ship. Changing local does not fix this game balance issue.
And yes, cloaks that can be maintained indefinitely is a game balance issue. |

Rende Crow
The Dingus Coalition Gatekeepers Universe
7
|
Posted - 2015.07.30 16:21:19 -
[7] - Quote
Teckos Pech wrote:
Local, is intdeed part of the problem. How do you know an AFK cloaked player is there? Because of local chat. No local chat...no AFK cloaking. Without local working as it does now, how would you know a player is cloaked in system? Probes? Nope. D-Scan? Nope. Local, well we already changed that, so nope. So, prey tell how exactly would you know if local is delayed or removed would you know a player has been there for hours cloaked at a safe? Explain the in game mechanic you'd use, or the player based methods.
Ok, so get rid of local and make it impossible to know if cloakers are our there (sarcasim).... but wait.... what is going to prevent local from becoming uninhabitable when every small gang and their mom starts cruising through SOV space in their cloaked ships? And before you say, WH space does it, WH space is fundamentally different due to no permanent entrances and way fewer people inhabiting it.
I get the feeling you don't understand game balance very well. So right back at you in your own words:
Teckos Pech wrote: Seriously, if you are going to participate in this discussion you might want to learn the rudimentary aspects of it first. |

Rende Crow
The Dingus Coalition Gatekeepers Universe
7
|
Posted - 2015.07.30 16:25:30 -
[8] - Quote
Nikk Narrel wrote: Now, HOW do we get PvE pilots to engage in combat, instead of simply docking up or reshipping as they do now?
Since the majority of Eve combat is usually a small gang I can be relativity sure that if I engage that 1 neutral in my system in my billion isk ship, then another 10 will show up to kill me. Simply put, pvp does not favor people ratting in null and as it is right now, it is suicide to stay out of the base and fight. |

Rende Crow
The Dingus Coalition Gatekeepers Universe
7
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Posted - 2015.07.30 17:15:31 -
[9] - Quote
Nikk Narrel wrote:
A ratting ship? Hardly defenseless,
OMG, you must be trolling! A ratting ship in null space might as well be defenseless when you and a dozen of your small gang jump them. And you wonder why people dock up? |

Rende Crow
The Dingus Coalition Gatekeepers Universe
7
|
Posted - 2015.07.30 19:07:52 -
[10] - Quote
I don't really feel I "missed the point". This whole thread is about afk cloaking in null space and you then chimed in saying that a ratting ship is not defenseless. I simply pointed out that it is, because MOST pvp in null space involves a 10 on 1 scenario and a ratting ship can't possibly win with those odds.
In any case, this is a little off topic so lets get back onto topic.
This thread pretty much boils down to:
1. People pointing out that someone cloaked can harass players in a system for days/weeks at a time with no counter, and that something like a log off timer or cloaks falling off after an hour or so would improve the issue.
2. Pvp white knights rushing to the defense of current cloaking and claiming that local intel is the issue.
3. Pvp white knights failing to realize that if you take away local intel and make it imperfect intel, then people in cloaked ships would have a MUCH easier time killing ratters. The end result would be ratting becoming impossible in null sec because cloaked ships would be able to sneak up on ratters on a daily basis.
Simply put the pro-cloak crowd has not provided a reasonable solution to AFK cloaking while the pro-ratter crowd has provided a somewhat decent solution, which is logoff / decloak timers. |

Rende Crow
The Dingus Coalition Gatekeepers Universe
7
|
Posted - 2015.07.30 19:42:03 -
[11] - Quote
I've seen pvpers D-scan down people in 20 seconds flat. Get rid of local intel and the ratters wont stand a chance. A pvp frig will easily prevent a ratter from aligning to warp away until 39475439759834759873489 of their friends arrive to finish the job.
I feel like you don't live in null or understand how dangerous it already is Nikk Narrel.... |

Rende Crow
The Dingus Coalition Gatekeepers Universe
7
|
Posted - 2015.08.02 21:32:24 -
[12] - Quote
Teckos Pech wrote:
He is also leaving out that when that pvp frig lands and points the ratter, every rat still on grid will target the PvP frig, and if there are enough of them, alpha it off grid.
Funny how they leave out these kinds of things.
You are also leaving out that if a tackle occurs (even if the tackle dies to rats) the added time it takes for a battleship to align for a warp is going to be more than enough time for the tackle's friends (say a small gang of 10 to 15) to arrive and kill the battleship. Seriously, if you get tackled in a ratting ship it is a death sentence 95% of the time.
"Funny how they leave out these kinds of things" |

Rende Crow
The Dingus Coalition Gatekeepers Universe
7
|
Posted - 2015.08.04 21:00:02 -
[13] - Quote
Teckos Pech wrote:Can you be anymore disingenuous? I have nowhere argued that any other player should have a chance of taking potshots at other players without the player being shot at having a chance to evacuate or whatever. This claim by you is just utter dishonest tripe. Tell me, this kind of dishonesty, do you have to work at it, or does it come naturally? 
Dude, two things:
1. Yes, you have pretty much suggested that. While you have not directly said "I want indy ships to be constantly pot shotted at", all of your arguments against local and pro-cloaking statements seem to point towards that sort of idea.
2. This is like the 5th or 6th time you have made some sarcastic remark in the last few pages of this thread. Do you really have to add some sarcastic and mildly insulting statement to all of your counter arguments? Your snarky little comments don't actually increase your points and just make you look like you have nothing more to add then childish name calling. |

Rende Crow
The Dingus Coalition Gatekeepers Universe
7
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Posted - 2015.08.05 05:26:04 -
[14] - Quote
Teckos Pech wrote:Rende Crow wrote:Teckos Pech wrote:Can you be anymore disingenuous? I have nowhere argued that any other player should have a chance of taking potshots at other players without the player being shot at having a chance to evacuate or whatever. This claim by you is just utter dishonest tripe. Tell me, this kind of dishonesty, do you have to work at it, or does it come naturally?  Dude, two things: 1. Yes, you have pretty much suggested that. While you have not directly said "I want indy ships to be constantly pot shotted at", all of your arguments against local and pro-cloaking statements seem to point towards that sort of idea. 2. This is like the 5th or 6th time you have made some sarcastic remark in the last few pages of this thread. Do you really have to add some sarcastic and mildly insulting statement to all of your counter arguments? Your snarky little comments don't actually increase your points and just make you look like you have nothing more to add then childish name calling. Dude, two things.... 1. I do a **** ton of indy stuff. I do invention, mining, ratting, and POS stuff. I've had plenty of alts killed by people using cloaks and other ships. So this idea that I'm arguing for my own sefl-interest...GFY. 2. I've been participating in this dicussion longer than your character has been in game. Forgive me if I've seen this **** more than than you've seen rats in HS (BTW, go check out the Cloaking Collection Thread in the OP by ISD LackOfFait, or suffice it to say that I had this idea before anyone in ISD even had a pube). Now, maybe if you wanted to engage in a useful and interesting discussion I'd be a bit less sarcastic and dismissive. Like how we'll go forward on this issue...here let me help you: 1. I admit that AFK cloaking sucks. It is horrible thing and I have been admitting for probably 200 posts that AFK cloaking and local combine to make sub-optimal play. 2. I argue that local is an inextricably linked to AFK cloaking, and that just addressing AFK cloaking is actually unbalanced. 3. I have NEVER (as in ****ing ever) advocated simply getting rid of local. 4. With the prospect of the OA I have advocated giving local "back" to people who take the time and effort to get it back, but those who do not don't get it back...and that it be vulnerable. To be quite honest I don't think people like you read posts like this one and instead post insipid and even borderline stupid posts about T2 probes, or some other stupid crap. Maybe if you went back to that post read it, honestly and gave your opinion...maybe you'd get something other than a sarcastic and dismissive post from me because I think you are just a short bus rider who had not really made an effort to join the conversation in a serious and meaningful way. The following statement by Brokk Witgenstein was refreshing and made me delete a sarcastic and dismissive response, Quote:You raise a valid point. Meanwhile I also made it to page 33 of the thread and apparently I brought nothing new to the table, so I suppose an apology is in order. I am interested in improving the game for both PvP AND PvE players. I actually do both. I have done invention, mining , mission, anomalies, and reaction towers as well as PvP. I straddle both sides of the discussion, to be quite honest. I don't want PvE to suck. Consider that Fozziesov is supposed to encourage occupancy to help in holding sov. I want NS alliances to want miners, inventors, builders, and PvP pilots (granted when the chips are down all of them will have to PvP). But to suggest, as Mike does, that I want cheap/easy kills or the like is complete nonsense. I want a NS that is rich and diverse and fun for lots of players. I want Nikk to have a home in NS, I want Mike to have a home in NS, I want you to have a home in NS, etc....well assuming you guys want it. And yeah, sometimes you guys might have to PvP. Am I dismissive of many posts? Yes. Because I've seen the same stupid, thoughtless, tiresome arguments over and over and over. I've been reading these kinds of threads since 2008. T2 probes, the decloaking pulse, the cloak fuel, the cloak using cap, and so forth have been suggested again and again and again. If you have nothing other than those ideas kindly STFU, STFD, and preferably GTFO...and if that upsets you...well uninstall the ****ing game.
So much negativity.
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Rende Crow
The Dingus Coalition Gatekeepers Universe
7
|
Posted - 2015.08.05 06:11:39 -
[15] - Quote
1. Cloaking in high sec is not griefing. 2. Cloaking in a WH to avoid being found is not griefing. 3. Cloaking while you go use the bathroom for five minutes is not griefing. 4. Cloaking through a bubble is not griefing. 5. Gaining intel while cloaking is not griefing. 6. Cloaking in a null sec system for a short while is not griefing. 7. Cloaking in a null sec system for a LONG time with the sole intention of disrupting operations in the system for weeks at a time IS griefing. A gameplay state where a non-active player harases active players potentially forever is greifing.
In any case, I am done discussing this topic with you. All you are doing is name calling and trolling the few decent civil posts here. |

Rende Crow
The Dingus Coalition Gatekeepers Universe
7
|
Posted - 2015.08.05 12:56:00 -
[16] - Quote
Amunari Talar wrote:Afk Cloaking is griefing....
You can tell this by the initial response you get from players. If they dock up and refuse to undock when it's in system... it means they are making the choice to not play the game.
If ccp had an even decent lead he would be able to spot/recognize this problem and would hot fix a change. This is where you recognize the difference between a Good Developer, and a crapy one.
I have a rule in development "Dont annoy the players" and i find "afk cloaking" to be an annoyance.
What should happen is the cloak should be changed to
- Take up large amounts of energy - Reduced energy rates while active (or stopped).
No ship should sit cloaked more then 3-4 minutes, and since bombers have a way to warp around and what not they most of all should not get that ability.
On another note....
If it was not possible to fit cyno modules on bombers, it would also remove the power the bomber has, as bombers by themselves are no threat to things like barges (not generally).
Yet another Simple change that would massively change the situation.
In short, some lead developer out there needs to be canned. And if he cared about his job, or even had a slight amount of concern in him, he'd hot fix it tomorrow.
100% agree that it is griefing!
Thought I would add that the reason it is griefing is that while someone being "afk" has never hurt anyone, the reason it is bad is because you never know when they will come back online. That is why everyone docks up and that is why it is griefing! The fact that this gamestate can be maintained forever without a forced resolution further cements it in my mind as griefing whether or not CCP officially recognizes this or not. |

Rende Crow
The Dingus Coalition Gatekeepers Universe
7
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Posted - 2015.08.08 03:46:39 -
[17] - Quote
I don't fully understand why people claim that local and cloaking go hand in hand. The way I see it cloaking by itself needs a nerf to prevent AFK gameplay from affecting active players. Does local need a nerf too? Maybe, but these two things really are separate topics.
Before anyone says "HUR DER DUM DUM an AFK guy never hurt anyone! DUM DUMDHM" I will point out that the "afk" cloaked person can come back at any time to kill the people ratting/mining in the system. I 100% agree that a cloaked ship should have the advantage for a short while (say a couple hours), but they should not be able to continue to have the advantage (cloaked and not able to be found) for days at a time waiting for the perfect opportunity to attack a ratting ship. |

Rende Crow
The Dingus Coalition Gatekeepers Universe
7
|
Posted - 2015.08.08 03:48:26 -
[18] - Quote
Teckos Pech wrote:CrazySquirrel wrote:First time in a corp (different alt) and already fed up. 2 regular afk cloakers who choose when to attack at their leisure. Make the cloak deactivate after 5 minutes unless you click it during a 30 second countdown timer. Whatever happens, Devs, do something to stop this please. Working as intended.
Dev 1: Hey guys! Lets design a cloak in such a way that one cloaked person can disrupt life in a home system of dozens of players for weeks at a time with no counter.
Dev 2: Sounds like a plan!!!
I really don't think the devs intended cloaking to be used in this way. |

Rende Crow
The Dingus Coalition Gatekeepers Universe
7
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Posted - 2015.08.08 07:12:31 -
[19] - Quote
Teckos Pech wrote:Rende Crow wrote:Teckos Pech wrote:CrazySquirrel wrote:First time in a corp (different alt) and already fed up. 2 regular afk cloakers who choose when to attack at their leisure. Make the cloak deactivate after 5 minutes unless you click it during a 30 second countdown timer. Whatever happens, Devs, do something to stop this please. Working as intended. Dev 1: Hey guys! Lets design a cloak in such a way that one cloaked person can disrupt life in a home system of dozens of players for weeks at a time with no counter. Dev 2: Sounds like a plan!!! I really don't think the devs intended cloaking to be used in this way. Posts by devs indicate the contrary. If you can't come up with a way to deal with a guy in a cloaked ship...that's on you.
Perhaps the devs are ok with the current status quo of AFK cloaking, but afk cloaking for extended periods of time to shut down null sec systems was certainly not an intended game design. Though regardless of whether the devs are ok with it or not, it is still a big issue. A way to scan down cloaked ships is long overdue. |

Rende Crow
The Dingus Coalition Gatekeepers Universe
7
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Posted - 2015.08.08 20:03:46 -
[20] - Quote
Mike Voidstar wrote:You are being dishonest. I want to secure space for my own purposes. He represents a threat. Docked in a station is not equivalent to being in space in a combat ship ready to vaporize me. In any of the places I just named he too can get in a station if he needs to be AFK.
He is in open space, projecting a threat and potentially doing a great many things I might not want him to do. It's the core tennet of EVE that I should be able to go and express my displeasure with guns if I choose. He might be afk, he might be ready to fight. Does not really matter except that we have a conflict that should be able to be resolved.
100% agree. Teckos Pech is being dumb by making the argument "If he is afk he is not a threat." The "afk" cloaked guy could come back at any second and attack. There should be a way to force the conflict.
I'm starting to think that Teckos Pech is a troll because there is no way someone can be this dense and not see the game balance issue. |

Rende Crow
The Dingus Coalition Gatekeepers Universe
8
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Posted - 2015.08.08 22:22:45 -
[21] - Quote
Teckos Pech wrote: Really, how many people have been killed by an AFK player, let alone an AFK player whose ship is cloaked? For that matter how many people have been by a ship that was cloaked?
By an AFK player? zero times. By an AFK player who is cloaked, comes back on after days being AFK, sees tons of people ratting, and picks one off? TONs of times.
Go away troll. |
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